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Thread Statistics | Show CCP posts - 3 post(s) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
116
|
Posted - 2012.10.25 20:20:00 -
[1] - Quote
Ah, another "remove local in nullsec" thread. Same tired and debunked ideas and a mixture of old and new faces admitting they are terrible at ganking.
Seriously, quit fooling yourselves. If you can't kill PvE'ers in nullsec it is because you are bad at Eve. Plenty of other players kill ratting ships all day long in nullsec. Many are so successful at it that they Plex their accounts on the loot they get. You are so bad that you will not be happy until CCP develops some mechanic that is tantamount to holding down ratters and broadcasting their location so you can get the kills you feel entitled to.
Also, there is no such thing as a nullsec carebear. Nullsec and carebears are mutually exclusive. You can't be a player who never wants to engage in PvP and live in the regions that allow for the most unrestricted PvP. Not that a true carebear couldn't travel to nullsec, but they can't keep the carebear lifestyle or mindset in nullsec. They adapt of leave, but the end result is that there are no carebears in nullsec.
There is already little reason to hang out in nullsec, so you would have to be a complete idiot to think that making nullsec harder, without any consideration of increasing reward or how no-local works with other w-space mechanics, would make for a better nullsec.
If you no-local guys were honest with yourselves, and honest about how your crap skills are what are holding you back, you could spend your time learning how to catch ratters in nullsec. Because all the time spent arguing for no-local is a pure waste. It will never happen because even CCP is smart enough to know it would completely depopulate nullsec. And no-local won't make you any better at ganking. You'll just move on to complaining that d-scan and gate flashes give free intel.
Quit wasting everyones time. Just cry for a system wide AoE doomsday that fits on a covops frigate. That is the only way your lazy selves are going to get kills. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
119
|
Posted - 2012.10.28 01:10:00 -
[2] - Quote
Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well.
If these no-local threads had an OP that factored in risk/reward, they wouldn't get dogpiled so fast.
But that isn't what happens.
Instead, we get the same anecdotes about how OP can't find anything to kill in nullsec. Never mind that the reason is the OP sucks at PvP, because plenty of people get killed in nullsec everyday. Also, they never factor in how few targets there are in nullsec, because there is very little to do there besides throw big fleets at each other. The ratters that are out there can only make decent isk in ships totally designed around killing particular rats. Of course they run away, because the ship they are in are usually bad at general PvP.
So basically, OP is pissed because we use various intel gathering tool to earn enough isk to bother living nullsec, rather than happily make less isk letting OP kill us at will. And we are also cowards because we aren't stupid enough to engage random players in our gimped ratting ships. It is a short sighted change to the game that will make nullsec more interesting to day-trppers short term, and leave nullsec a barren waste long term.
Really, what do they expect to happen? That nullsec dwellers will just put up with the loses. People who can live with no-local will just move to wormholes and make more isk for their effort. Everyone else will move to empire, where they can make about the same income but with a lot less losses. And nullsec will still be owned by huge alliances, because that is what it takes to deal with the current sov mechanics, and people will still show up for big fleets as that is one of Eve's unique selling points. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
120
|
Posted - 2012.10.28 01:20:00 -
[3] - Quote
Alavaria Fera wrote:Shepard Wong Ogeko wrote:Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well. If these no-local threads had an OP that factored in risk/reward, they wouldn't get dogpiled so fast. But that isn't what happens. Instead, we get the same anecdotes about how OP can't find anything to kill in nullsec. Never mind that the reason is the OP sucks at PvP, because plenty of people get killed in nullsec everyday. Also, they never factor in how few targets there are in nullsec, because there is very little to do there besides throw big fleets at each other. The ratters that are out there can only make decent isk in ships totally designed around killing particular rats. Of course they run away, because the ship they are in are usually bad at general PvP. So basically, OP is pissed because we use various intel gathering tool to earn enough isk to bother living nullsec, rather than happily make less isk letting OP kill us at will. And we are also cowards because we aren't stupid enough to engage random players in our gimped ratting ships. It is a short sighted change to the game that will make nullsec more interesting to day-trppers short term, and leave nullsec a barren waste long term. Really, what do they expect to happen? That nullsec dwellers will just put up with the loses. People who can live with no-local will just move to wormholes and make more isk for their effort. Everyone else will move to empire, where they can make about the same income but with a lot less losses. And nullsec will still be owned by huge alliances, because that is what it takes to deal with the current sov mechanics, and people will still show up for big fleets as that is one of Eve's unique selling points. ... They should *also* nerf blobbing.
The "blob" is something that even CCP is smart enough not to nerf. When the vast majority of realtime PvP games are only in the low double digits, "1000+ player PvP" is a nice sound-bite sized thing to brag about. If anything, they let it get out of hand with super cap proliferation. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
121
|
Posted - 2012.10.28 01:54:00 -
[4] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote: various intel gathering tool to Various? Ha 1 doesn't = various.
No, it is various. It is more than 1.
Local just tells you if some one is in systems.
Player ran intel channels will (hopefully) tell you what they are flying and if they are notorious hostiles.
The in-game character info gives a lot of useful info too.
Evekill and the like will tell you if these players have any serious PvP history, what they tend to fly and what their typical targets are. Very handy for when you want to set up a trap.
The proper application of all these tools is what keeps me relatively safe when I rat and haul cargo. I would relate some funny anecdotes about players who tried to rely only on local, but I doubt you have enough nullsec experience to get the jokes.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
121
|
Posted - 2012.10.28 02:34:00 -
[5] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote: various intel gathering tool to Various? Ha 1 doesn't = various. No, it is various. It is more than 1. Local just tells you if some one is in systems. Player ran intel channels will (hopefully) tell you what they are flying and if they are notorious hostiles. The in-game character info gives a lot of useful info too. Evekill and the like will tell you if these players have any serious PvP history, what they tend to fly and what their typical targets are. Very handy for when you want to set up a trap. The proper application of all these tools is what keeps me relatively safe when I rat and haul cargo. I would relate some funny anecdotes about players who tried to rely only on local, but I doubt you have enough nullsec experience to get the jokes. All that falls apart if there's no local to let you know he is in system or not.
Except for all the examples people throw around of local replacements. Scouts on gates, existing d-scan or some hypothetical new d-scan, system scanner or local as an ihub upgrade. What ever. Feel free to keep proving how little you know. We'll keep pointing out the holes in your ideas and you'll keep crying, because deep down your problem isn't local. Your problem is that you suck at Eve and can't seem to get on the killmail of any of the thousands of players killed in nullsec everyday.
Local isn't our crutch. It is you lame-ass excuse. If only there was no local, and you could just park a recon or stealth bomber in an anomaly and score easy kills all day every day.
If we have to work for our rats, rocks and planet/moon goo by dodging bumbling idiots like you, then you should be expected to put some effort into scoring the kills. Plenty of other people do it, so what is your real excuse? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.02 19:14:00 -
[6] - Quote
Lord Zim wrote:Natsett Amuinn wrote:Only more tedius gameplay can save EVE. captcha for mining and ratting?
Actually, a captcha for warp-ins on anoms, gates on missions and maybe even some sort of "laser calibration" on mining would probably go a long way to slowing down bots.
I'm already forced to click "okay" on some lore blurb every time I warp to an anom any way. Adding a captcha there would be a small price to pay if it meant less competition with bots. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.03 04:41:00 -
[7] - Quote
That was me. I was 58-boxing forlorn hubs in VFK. To be fair though, half of those accounts were carriers that never left the POS shield, and I never really got around running the anoms because packing that many carriers into a POS shield takes a long time. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.03 19:33:00 -
[8] - Quote
Mirima Thurander wrote:I want him to admit that he dont want local to go away even if it was to be replaced by a tool that worked just as well but required work.
I think Lord Zim has already made it clear that he moved out of nullsec with local because even with local it is not really worth living there full time.
But you tearbears are either too illiterate or too consumed by your own rage to notice that little tidbit.
But don't let those pesky facts get in the way of your little tantrum |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 20:47:00 -
[9] - Quote
MasterEnt wrote:James Amril-Kesh wrote:You must be getting used to all that earwax under your fingernails. It's almost as if you're beginning to enjoy it. You are right, I didn't want to believe you nullbears were such lazy pussi3s who could not be bothered to find alternate forms of income.
And all the actual nullsec residents have already said that, without a serious buff to rewards, our alternate form of income will be to move our isk making activities to highsec. After all, that is currently where most Eve players make their incomes. Including many people who consider themselves to be nullsec players.
How about this. How about you tearbears go find some other activity since you suck at ganking ratters in nullsec. Mining, or industry, or trading. Maybe join FW, since it flags the opposing factions as war targets and even gives you a warp-in to their plex/mission site. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 21:19:00 -
[10] - Quote
Lord Zim wrote:Or they could go to WHs, where local is exactly the way they want it to be. vOv
There is that too.
These guys just don't seem to get that the only isk making activity that is really unique to nullsec is super cap production. Cap production can just move to lowsec. Sub cap and module/ammo production can be done very easily in highsec. The red crosses in w-space pay better and the red crosses in highsec pay pretty good, are over all safer, more available, and closer to markets. PI pays better in nullsec, but not enough to cover the losses that would result from moving incredibly weak industrial ships around.
They also don't get that CCP did not design nullsec to be a lawless space for small gang or solo PvP. It is quite clearly supposed to be a place for large fleets to fight it out over player made empires. Super cap production, millions hp structures, claiming and upgrading systems, etc.
It is just plain sad watching these tearbears flounder around trying to justify why they aren't to blame for being as terrible as they are. They are doing it wrong on so many levels and just don't realize it. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 21:34:00 -
[11] - Quote
MasterEnt wrote:clearly I dont know what I am talking about.
Finally, something we can all agree on.
BTW, why don't you go do your ganking in wormholes? It has the local you are looking for. There are some 4000+ system that offer this, so why change nullsec? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 23:10:00 -
[12] - Quote
The biggest complaints of boredom are from people who think nullsec should just be a casual players shooting gallery. They won't be happy until they can for sure get a kill within 10 minutes of jumping into nullsec. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
150
|
Posted - 2012.11.17 08:29:00 -
[13] - Quote
Remiel Pollard wrote: "For some time, ganking in 0.0 has just not been worth the effort: it's hard as all hell and you usually can't find anyone to gank. As a result there are frequent calls to make ganking easier GÇö generally by nerfing local. That approach is misguided. Predators donGÇÖt tend to die off because theyGÇÖre not good enough at killing their prey. They tend to die off when all the prey has been killed or driven off, starving to death because they are too good. When youGÇÖve fished out the cod in Cape Cod so effectively the nets are coming up dry every summer the solution isnGÇÖt to get better nets: itGÇÖs to stop devouring every single fish before they can recover their numbers. Likewise, when you introduce an apex predator into a new enviroment and it quickly butchers everything in sight except the mice, the key to keeping it hunting isn't giving it the ability to catch mice." .
Quoted because this is probably the most succinct argument against no-local that doesn't even need to delve into the minutia and mechanics.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
150
|
Posted - 2012.11.17 09:12:00 -
[14] - Quote
SmilingVagrant wrote: What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec.
And lets put this in perspective too.
We (the goons) didn't becomes as powerful as we are by being stupid. Even our vast tech moon fortune wouldn't prop us up if we did not spend it wisely.
Remember the big Faction Warfare "feature" that ended up being ruled an "exploit" after a hand full of goons figured out how to make ~trillions~ of isk off it? We have plenty of other nerds who spend all day crunching the numbers on the best way to make isk in this game. Margin trading, speculation, anom and complex ratting, FW and mission grinding, PI and production.
In short, there isn't an isk making opportunity that we haven't scrutinized backwards and forwards. We know ratting income better than anyone, and hell, we even understood FW income better than the people who designed it.
When we say that we'll go off to highsec to make money, it isn't out of protest, or because we are butthurt over losing an argument. Nothing really changed in the past year in nullsec mechanics, but a huge number of us rolled alts and went to lowsec when the FW buff happened. It wasn't because we thought lowsec was an awesome place to live, or that we were officially moving there. It was because the isk per hour was so much better, even with a month old alt, compared to what well skilled combat characters could make ratting in our space. Some of us used to chase incursions when the isk was worth it. Datacore alts were popular before those got moved into FW.
It's just good business sense to go to where the isk is the best, factoring in time, effort, overhead, loss, and opportunity cost. Some of us make it in nullsec. Many of us do it in low and highsec. No-local raises the effort, overhead, and loss on nullsec so much, that pretty much anything outside of nullsec would be better for individual income. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
152
|
Posted - 2012.11.17 09:28:00 -
[15] - Quote
SmilingVagrant wrote: They never actually say why that would drive people to nullsec.
They would come for effortless ganking. The problem is, there isn't any one to gank.
I almost want delayed local to be implemented, just to watch the poor pubbies come up with a new
1. (new mechanic) 2. ??? 3. More targets |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 01:42:00 -
[16] - Quote
MasterEnt wrote:LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky
Actually, this is completely false, and is more inline with the Con of "- If you don't agree you are stupid".
How many times do we, the people who actually live in nullsec, have to explain that the reason you can't find any ratters to gank is because most of the guys in you see on you short little trips to nullsec are PvP alts.
Most nullsecers keep there money making alts where the money is. They are day trading in Jita, afk drone boat mission running in highsec, grinding FW in lowsec, ninja looting sleeper sites in w-space. They used to do incursions and research agents before they got nerfed. We gank freighters in highsec because that is where the freighters full of loot are.
It won't make it any more risky. If anything it will make it more boring because you'll have to go through all this probing/scanning crap to just figure out if there is a fleet to pick a fight with. It will mean way less risk for anything fitting a covops cloak. It sure as hell won't be interesting because all the people who actually live in nullsec know what the extremely predictable result would be. Even more people give up on undocking and earning isk in nullsec.
We are already, right now, living the results of high risk for little reward. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 04:45:00 -
[17] - Quote
Mirima Thurander wrote:
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet.
If you are so keen on fighting people, you could just not safe up. Why are you acting like something you hate? Why don't you just move into a wormhole are live the dream? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 05:05:00 -
[18] - Quote
Soma Khan wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. the difference is that a human is playing, where a botter is working. human sees better and more challenging gameplay, where a botter sees lost income and more work. no surprise you are so concerned
You are getting desperate now tearbear. Oh yah, no one should care about making money or the bottom line in a game renowned for its elaborate markets and deep player driven economy.
Do you even play Eve? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:28:00 -
[19] - Quote
Soma Khan wrote:Andski wrote:
hisec is the safe botting haven, not nullsec;
lol
http://evenews24.com/wp-content/uploads/2012/03/01.jpg
Read it an weep. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:40:00 -
[20] - Quote
MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60
Well, if you had the best reading comprehension, you would agree with us... time infinity. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:49:00 -
[21] - Quote
Lord Zim wrote:MasterEnt wrote:You're dumb. Dude from Goon was funnier, he got it Why U so mad brah I guess you must've managed, somehow, to completely miss the fact I'm a goon. I guess that goes hand in hand with everything else you've shown with regards to your grasp on facts.
Well, you know, there are goons, and then there are goons, and then there are ~goons~
Just saying, some people are goons. But guys like me are a goons ~goons~ goon. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:50:00 -
[22] - Quote
BTW; this thread is all about me now.
<--- Deal with it. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 06:00:00 -
[23] - Quote
MasterEnt wrote:
You really don't do your alliance credit, you do well to keep the tag off.
If you really knew the general goon population and really knew Lord Zim, you wouldn't say that. We need every hot sexy beefcake we can get. Otherwise our average swings way to far into the cheeto stained slob end of the spectrum.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.11.18 21:11:00 -
[24] - Quote
MasterEnt wrote: 1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested
Except we have plenty of other examples of nullsec being made harder, or other regions getting stuff that is better than nullsec, to compare.
Anoms got nerfed, so people went to do highsec L4's 1 gimped station per system, so most people do research/industry in highsec FW got buffed to be more profitable than nullsec ratting, tons of us started farming FW Drone alloys were removed, highsec now has the best isk/hr ores
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.11.18 22:14:00 -
[25] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.
Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.
To them, nullsec exists only as a shooting gallery that they can take daytrips to.
It will ruin most non-fleet activity in nullsec, and they don't care. It will ruin what little industrial activity their is, and they don't care. It will further decrease the population of average players in nullsec, and they don't care. It will make most empire building (infrastructure and upgrades) pointless, and they don't care.
All they care about is ganking soft targets with as little possible time or effort involved.
And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 04:02:00 -
[26] - Quote
Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it.
But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 04:19:00 -
[27] - Quote
Herzog Wolfhammer wrote:Shepard Wong Ogeko wrote:Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it. But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol. High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.
Plenty of others have made it to VFK, bubbled our stuff and shot us up. You don't because you are no good at this game. We moved into Tributes, blew up thousands of ships. Then we moved into Vale and shot up thousands more before the defenders broke.
But never mind that. Tell us more about how you don;t know anything.
edit;
And the mark will be on your forehead, not your sleeve. That way I can look at your avatar and know your opinion isn't worth much. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 06:39:00 -
[28] - Quote
Mirima Thurander wrote: So thx for pointing out so clearly what I have spent a month saying. Local allows u free Intel with NO effort at all.
Well, they had to put some effort into passing the intel along in the intel channels. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 09:16:00 -
[29] - Quote
Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0 And 90% of shops killed in null are fleet ships that u joined fleet knowing might die. 90% of WHs ships killed are in sleeper sites die do to getting pvped.
It is almost as if nullsec and w-space are for different types of spaceship play and have mechanics that reflect that. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:34:00 -
[30] - Quote
Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:38:00 -
[31] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local.
Or we could just keep local and you could move to the wormhole.
Besides, you'll still get supers dropped on you. If you don't like that, again, wormholes are your thing. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:47:00 -
[32] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local. Or we could just keep local and you could move to the wormhole. No null needs combat besides blobs how Else will people hate there neighbors. We forgotten about renters Everyone wants to shoot them.
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 10:03:00 -
[33] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks.
Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy.
We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 10:28:00 -
[34] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh 
Many of us, the guys that actually live in nullsec, have argued that the way to get more people to hang out in nullsec is to provide more things for them to do that pay well enough to deal with the liabilities that come with living in nullsec. Better industry, easier access to minerals, PI style moon mining, anything that rewards individuals for undocking and doing stuff in space.
All the arguments for removing local center on just making it more appealing to covops cloaked gankers. And by making them so over powered, they'll flat out over hunt any other nullsec players until there is nothing left but covops gangs unknowingly passing each other by, and moon mining towers still defended by supers and blobs. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
164
|
Posted - 2012.11.19 10:42:00 -
[35] - Quote
Frying Doom wrote: Yes you would have to pay attention to live in Outlaw space.
This is just the wrong way to treat sov nullsec. Wormholes are the real wilderness of Eve. They don't even have stations. I suppose NPC pirate held nullsec might be considered "Outlaw" space.
But sov nullsec is not outlaw. There is a law, and it is the sov holders. And they do what they can to enforce their laws.
It is one of the cool things about Eve, that they actually provide some ground rules and tools and space for player created empires, rather than just have everyone stuck roleplaying some canned NPC faction. What we need is more ways for players to take advantage and reap rewards for using that players molded space. Right now it is stuck in a rut of primary resource extraction, renting, and hotdrops.
No-local doesn't improve that. It takes to possibility of player made empires and reduces it to a cheap shooting gallery. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:07:00 -
[36] - Quote
A big reason why cloaky gangs aren't a huge issue in wormholes is that wormholes are transient. If you take your flimsy stealth bomber in there and lose it, you might not be able to get back to that same w-space system.
Nullsec space is fixed. You lose your bomber, you can set destination right back to where you were. Have a friend or alt with a carrier? They can jump in dozens of replacements.
I've seen solo gankers in our space do just that. If we manage to bait and kill them, they are back within an hour or two, and they can keep coming back to the same system over and over.
It is another one of those fundamental differences between w-space and nullsec. Wormhole instability limits their exposure to casual yet persistent harassment. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:13:00 -
[37] - Quote
James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything?
It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons.
This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:27:00 -
[38] - Quote
Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null
But in sov nullsec we get to make out own lore and our own narrative.
We (the goons) have locked up technetium in a cartel, choked off oxygen isotope mining, made Hulk ganking as professional sport, laid siege to Jita, engaged in all sort of other game shaking activities.
It would not surprise me is "goons" is mention in these forums as often as the NPC factions. And the NPC factions really don't do anything except sit there and provide backstory. Goons at least generate actual news. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:42:00 -
[39] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons. This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. Actually the difference should be that in Empire you are supplied with services from the empire while supporting the up keep of the empires while in Null you should not receive the services but reap the rewards like the old gold mining camps that sprung up, then became self governing towns. Till they got swallowed by a larger government. So you should produce goods people in the cities (Hi-Sec) want and get lots of cash. Not services however.
How about people in highsec pay some high taxes to go with high society?
They never have to lift a finger to protect their stations because their stations can't be taken. They aren't going to find themselves homeless because some one forgot to pay the bills or no one defended the NPC empire's income source.
If we are going to follow lore that closely, living in highsec should be as expensive as living in a real world big city. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:48:00 -
[40] - Quote
Frying Doom wrote: As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
Goons made plenty of Eve news before they held tech moons. They were making news before tech was even the bottleneck. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:53:00 -
[41] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!"
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 12:01:00 -
[42] - Quote
Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true.
Speaking of lore...
The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions.
Yet, the ammo we get out of LP stores in nullsec is hands down worse than what people grind out safely in empire.
One thing is always certain, if CCP isn't gimping nullsec, the peanut gallery is begging them to hobble it some more. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 12:09:00 -
[43] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection.
As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise. Actually having to be active within space to upgrade it and keep it would make Null more dynamic and also give smaller alliances that do not have trillions to back them the chance to hold and upgrade space in Null.
I think we are on the same page, I'm just farther along to where that activity ends up as isk in a player's pocket. And that isk can be pooled and directed towards communal things, like stations, jump bridges, system upgrades or even a local module.
Isk isn't a goal, it is a means to an end and a flexible one at that. If a corp wants to do tons of activity, and invest it all in faction fit marauders, that is there choice. If they want to convert all that activity into having local and a decent station, that should be an option too. And it doesn't have to be actual isk printed out of thin air. If that activity is all mineral production, same thing. The minerals could be directed towards stations and services or ships and bullets.
And isk is not meaningless in nullsec. Sure, there is still diminishing marginal utility, but all our isk is still counted and doled out. We learned the hard way what happens when people actually stop paying attention to where the isk is going. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 21:19:00 -
[44] - Quote
MasterEnt wrote:Shepard Wong Ogeko wrote:MasterEnt wrote: 1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested
Except we have plenty of other examples of nullsec being made harder, or other regions getting stuff that is better than nullsec, to compare. Anoms got nerfed, so people went to do highsec L4's 1 gimped station per system, so most people do research/industry in highsec FW got buffed to be more profitable than nullsec ratting, tons of us started farming FW Drone alloys were removed, highsec now has the best isk/hr ores Sure, but still different. One does not equal the other. Unless of course at the end, you guys just aren't pro-risk as you keep claiming to be. Maybe The Mittins needs to find a new crew to roll with.
Sorry, but no one is pro-risk. No one really wants risk for the sake of risk. This even applies to the no-local advocates because they often argue that delayed local will make it easier for them to infiltrate nullsec and move around with less risk. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 23:11:00 -
[45] - Quote
Karrl Tian wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true. Speaking of lore... The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions. By that logic, Somalia should have the best Navy on the planet.
Considering that it took the combined effort of several first world naval powers to beat them back, they must have something going for them.
After all, these are guys that can turn fishing boats, stolen yachts and hijacked freighters into tools of war and plunder. And there is no doubt they have less reservations on how they conduct warfare than the professional navies..
In terms of in Eve stuff, the pirate faction ships are considered some of the best ships in the game and have prices to match. I find it odd that factions that can produce powerhouses like the Cynabal and Bhaalgorn and the most sought after implant sets make the most anemic faction ammo. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.11.20 21:54:00 -
[46] - Quote
Signal11th wrote:ISD Suvetar wrote:Moved from General Discussion. Being moved here is like a stealth lock. Well done :-)
Well, these threads really need this sort of treatment. It is a dumb idea where the only result would be a major buff to covops cloaked gankers, and a major nerf to anyone in nullsec not traveling around in those oh so despised "blobs". |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.22 00:13:00 -
[47] - Quote
Crimeo Khamsi wrote: I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Didn't know I got a reward for running away. Where is the run-away sik that gets dumped into my wallet?
Oh yah, there is none, because running away is anti-rewarding. If I stop ratting/mining to dock up when local shows a non-ally in system, I stop getting rewarded and stop making isk.
No one gets a reward for running away. And our space is not lawless space for your pew pew action. It is owned by us, and we have rules over what happens in our space. Are you looking for pew pew action in the form of fighting off our defense fleets, or are you just looking for easy soft targets and hope CCP makes it even easier for you? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.22 23:38:00 -
[48] - Quote
Crimeo Khamsi wrote:Shepard Wong Ogeko wrote:Crimeo Khamsi wrote: I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Didn't know I got a reward for running away. Where is the run-away sik that gets dumped into my wallet? Oh yah, there is none, because running away is anti-rewarding. If I stop ratting/mining to dock up when local shows a non-ally in system, I stop getting rewarded and stop making isk. No one gets a reward for running away. And our space is not lawless space for your pew pew action. It is owned by us, and we have rules over what happens in our space. Are you looking for pew pew action in the form of fighting off our defense fleets, or are you just looking for easy soft targets and hope CCP makes it even easier for you? Running away isk = the isk that you do NOT have to spend replacing your (usually unescorted) mission or mining ship that would have a 95% chance of getting ganked if you didn't. If you want formal psychology terms, this would be an example of "negative reinforcement" (avoiding or removing something bad) instead of "positive reinforcement" (getting isk directly, etc.). Both types of reinforcement are equally effective at encouraging behavior. In this case, running away.
Not losing your ship isn't a reward. Negative reinforcement isn't reward. No one is rewarded for running away. At best the keep the status quo. At worst, which is most of the time, their income stream gets cut off. That is why afk cloaking is so effective. It is an easy way to hurt people by denying them (making them deny themselves) the fruits of their space.
Delayed local will tip those scales from being denied income to regularly losing assets. And as usual, no one is discussing how to rebalance that scale because very few of the people suggesting these changes actually do any variety of activities in nullsec or even live in nullsec at all.
The quoted numbers on the population of w-space and the lack of PvP that takes place their should be damning enough. The word of long time nullsec dwellers that have watched their fellow alliance members take off for greener pastures should also be enough. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.23 02:22:00 -
[49] - Quote
Crimeo Khamsi wrote:Quote: Not losing your ship isn't a reward. Negative reinforcement isn't reward.
I don't care about your semantics. Call it a "Reward" or not. The scientific FACT is that negative reinforcement DOES in fact increase the rate of the behavior in question. Running away in null sec when an enemy shows up in local is negatively reinforced. Therefore, running away is reinforced and happens more often. Doesn't matter what you call it, that's not relevant to game design. The fact that the game causes people to do it more often is what is relevant. And it does. Do you want journal references or something?
And they do this because they weigh losing their PvE ship verse what exactly? The reinforcement of staying and shooting rats isn't enough to make them stay put. And we already know that without local people will just spam d-scan and do the same running away when something shows up.
That sort of behavior is very utilitarian, and removing local is not going to change that unless you put your finger on the other side of the scale and make those rats so highly valuable that people will risk losing their PvE ship for another minute of ratting.
I actually had this sort of situation yesterday. I had a rat wreck with 300mil isk in loot and neutrals showed up in local. That was enough to get me to undock and risk losing the wreck and my ship. If undocking and shooting red crosses meant I would always get 300mil out of it, I wouldn't be so quick to run away from any random neutral. But the reality is that is gets me around 50mil an hour. Meaning I would need 2 solid hours of ratting to replace my PvE battlecruiser.
And if we really want to get into the nuts and bolts of stimulus and response, what do you think would be the response when no-local means getting the stimulus of losing your PvE ship at a much higher frequency. This is the reason people advocate for the removal of local after all, to kill more ratting ships and other soft targets. If they want typical nullsec fleet fights they can already get that by reinforcing a tower or dropping SBUs.
CCP just had to deal with this exact same issue with lowsec. People didn't want to go their because the high amount of casual PvP'ers killed everything they could. The general Eve population then became conditioned to just avoid lowsec at all cost. They ended up revamping Faction Warfare to the point that it would pay better than nullsec ratting and could be done with way cheap ships.
If I could make 50mil an hour in a speed tanking frigate, or 300mil an hour in a well fit BC, I could probably live without local. But no one is offering FW levels of income. They are just advocating that local goes, I stay put and die quickly, and end up with a balance sheet in the red all so they can feel good about their lame PvP skills. No thanks. I'll take my industry, market orders and isk making ships to greener pastures. I'll keep my fleet guy behind because nullsec fleet fights would still be a things. Probably do some really narrow industry for what is left of the market, and just use my cap ship to jump past all the hungry gankers roaming the otherwise unusable space. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 02:46:00 -
[50] - Quote
Lord Zim wrote:I'm seeing an awful lot of talk about fleets, hunting with a covert craft etc, and very little about people actually trying to live someplace.
That is a good question.
Since you guys aren't going to be ganking much in the way of ratters, outside of a few complex runners, what is it that these covops ships are supposed to hunt? Complex runners will do the same as the wormhole guys and bug out as soon as d-scan shows probes. You don't need a fully hidden covops to sneak up on mining/ratting/strategic POSs.
What do you guys really expect to hunt or hide your fleets from? Especially since jump drives/bridges already give you the ability to hide hide your fleet in a completely difference region.
I find it kind of funny that a Mordus Angels guy would want this. Their space is within jump range of Lonetrek lowsec and could get easily over run. Hell, they themselves would probably move everything out and just jump into Mordus NPC space on the weekends for the PvP free for all. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 02:49:00 -
[51] - Quote
Joe Risalo wrote:What if there was just a one minute delay on local?
That's enough time for a small fleet to harass, but not enough for a large fleet to organize.
However, now that I think about it, how hard is it for a few people in system to take one of their many alts and put them in a cloaky on a gate?
If all friendlies are told to up in local, then know if someone is good or bad shouldn't be too hard...
A true large fleet will be well organized and likely sitting on a titan in a far off and well secured system. That 1 minute will only benefit the cyno ship, and a single guy in frigate doesn't need much time to get organized before finding a target. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 08:58:00 -
[52] - Quote
Mirima Thurander wrote: i am disappoint in you.
you keep preaching about living in your space, yet 80% of your claimed systems never see a ship for days at a time.
i get it, you cant Truly live in your space till CCP gets off there asses and gets "farms and fields" and "small holdings" but you cant have ether one of these so long as every scrub can fly by check local and know if your there.
so i think your missing the point here a few of you have it, allot of you are still stuck up on your ISK/H ratio.
nulls broken, locals just one of the many, but to say locals FINE the way it is is just crazy.
And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy.
And you are not seeing the points about why nullsec is mostly empty. It is empty because their is nothing worth doing there. You can't find some one to shoot at because no one wants to hang out there. Taking away local won't fix that. It will still be empty, only now you won't know it without several minutes of probing.
So we have explained in terms of isk/hr, risk/reward, and how it has no effect of current sov dynamics, and it all points to nullsec being an over all less popular place to hang out and be shot at.
You are just waving your hands, and might as well be claiming magic, that for some reason people will come out to a riskier nullsec to make ultimately less isk then if they had just stayed in high/lowsec, and way less then they could make in a wormhole.
Hear it is in simple terms;
If you make it harder for people to do PvE and industry, less people will do PvE and industry. We already proved this with the Gallente ice interdiction. If we make it so that you are more likely to die mining Gallente ice, less people will mine it. Not more. The number of people who went to go mine gallente ice for the challenge were far outnumbered by the people who moved to where mining ice was less dangerous.
If you make belt and anom ratting and hauling stuff around nullsec more dangerous, by taking away local as an intel tool, less people will rat/mine/haul. Less people living and doing stuff in nullsec means less people for you to shoot at.
Looking at what CCP had to do to get people to go back into lowsec, the ridiculous payouts for orbiting a structure in a frigate with no guns, maybe no-local would be a good thing in the long run. Nullsec becomes a ghost town. A year or so later and CCP will add some new content to get people back. Exploit the hell out of the new content until CCP panics and nerfs it into the ground.
Maybe no-local is a long-con nullsec buff? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 03:42:00 -
[53] - Quote
Crimeo Khamsi wrote:Quote:And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy. Except for two minor details: 1) The door to your system leads to a completely random new place in the world every day, and you need to bring in fuel through that door to keep things running. Thus, logistical costs that are orders of magnitude larger than in null sec... 2) The idea doesn't work unless it applies to EVERYBODY. If half of space has local chat and the other half doesn't, then obviously nobody is going to hang out in the half that doesn't, because they can make the same high profits without any of the risk over in their cushy carebear local chat side of space. Why would you handicap yourself with loss of intel when everybody else gets to keep having their intel? That doesn't make any sense.
1) is debatable. Nullsec alliances have more direct routes to markets, but they have a far larger volume of goods to ship. Lots more fuel, replacing battleship fleets, building super caps. It is an order of magnitude larger. They are both difficult, but for different reasons. And I'm not trying to diminish what goes into wormhole logistics, but if you want to compare it to sov holding alliances, they both take considerable effort and planning to make it work. For another perspective, go check the "new freighter" thread in this subforum to see people arguing that a scouting alt for a freighter is asking a bit much.
2) sounds like you are trying to prove the points me and Lord Zim keep bringing up about increasing effort without increasing reward.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 04:48:00 -
[54] - Quote
Crimeo Khamsi wrote:Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat?
This is a tough one for me, because I make most of my nullsec income doing things on the trade and industrial side. I do rat, but I don't do it to contribute anything serious to my income, and often I'm just cruising the belts in hopes of getting a hauler or faction spawn. So for me, ratting is already more of a gamble than a paycheck.
I do a lot of PI. Enough to pretty much pay for my accounts. And I'm not sure I would keep doing it without local. The t1 industrials I use for picking up from the planets are just too difficult to defend. I could go with T2 haulers or Orcas, but for that kind of training, could just buff up my PI skills and move to lowsec.
I produce a few in-demand items in nullsec and make pretty good isk on that because most of my competition is paying Jita+shipping costs. Now that I have Rorq, no-local probably wouldn't effect the day-to-day of that. I can just jump station to station and largely ignore the gankers. A few months ago, no-local would have been a deal breaker for the same reason it would be for PI; Industrials are pretty much defenseless even with an escort because they can be alpha'ed too easily.
It would also seriously impact the market, which means I would have a harder time selling my stuff. FW already sucked away a lot of my customers because it was easier and paid better than running anoms or probing down complexes or exploration sites. I also get a lot of my lowend minerals from stuff people salvage and hauler spawns (which only spawn in belts). So not only would I have fewer people buying my hulls, mods and ammo, I would have less people out picking up and selling me space garbage.
I'm not sure anything can simply be buffed to compensate for all that. It squeezes my PI income, chokes off my mineral inputs, dampens my market sales. It would turn the player made empire I do business in into wilderness for the sake of wilderness. If I had to replace all that with riskier or d-scan tedious ratting, off the cuff it would need to be triple the current bounties. But I doubt that would really get me doing any more ratting than I currently do because I would just move my PI/trade/industry stuff to empire because I prefer a more stable income. Like Lord Zim, my day-to-day Eve would be in empire, and I would have a combat alt or 2 left in nullsec for when I felt like doing a structure shoot. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.11.26 20:34:00 -
[55] - Quote
Now that I have a real cap ship, and will have at least JDC4 by new years, I kind of like the idea of no-local.
20% of the Eve population is simply too much. Now that I'm rich, I'd rather nullsec be a play ground for the 1% that can afford to throw around cap ships, blops bridges and cloaky-nullified T3's. The rest of you peasants can die in a fire, or claw your eyes out from the boredom once you killed off all your fellow peasants. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 20:54:00 -
[56] - Quote
Crimeo Khamsi wrote:Lord Zim wrote:And you think this'll make nullsec bustle with life, do you? No, I don't care if it "bustles with life." I don't see why that should even be our goal. Our goal should be to have risk, skill, and reward as evenly matched as possible with one another. Currently, that is not the case, because null sec has the highest rewarding resources, and does NOT have the highest risks to go along with them. The proposed change is designed to balance risk and reward. If it does so, then it won't matter how many people leave or enter null sec as a result. The game will still be better off. For instance, it might be the case that without local, very few alliances can maintain any stable empires in null sec, and people only hang out there 1/3 as often. But if there are resources there that are NEEDED to build ships and things, people will always still go there anyway, and take huge risks in doing so, in exchange for the largest rewards in the game. This would be just fine in my book. I don't give a lick of care if people spend most of their physical time in high or low sec, as long as they always have to seriously risk their asses (or very cleverly prepare) in order to make any really serious profit.
Exactly. Nullsec should only be a viable area for the extremely wealthy. Those that can afford to jump over the waste lands like Donald Trump helicoptering over the hoi polloi.
The rest of you guys can go run L4s or climb in a wormhole, as nullsec should only be used by established powers and their cap ship blobs. All the folks currently running around and losing ratting sub-caps don't even deserve to be here, and I'd rather local goes away so I don't even have to acknowledge their existence or respond to pleas for help. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 21:18:00 -
[57] - Quote
Lord Zim wrote: All that'd happen with no local is that this number would go down even further. The general impact on the space itself will be negligible, in fact it could probably be argued it would be beneficial to just remove some of the upgrades from a lot of the systems, and as such spend even less isk on the isk sinks which is the sov system.
Why stop there. Not only would we not have to waste isk on those upgrades, we wouldn't need to upgrade any stations either. After all, they just need to be a place I can cyno my cap ships to so I can dock up. They don't need to refine or build anything.
We could probably just drop sov on any system without a strategic value too. Not like any one could actually claim sov there. We would just drop on anyone that tried to put down some SBUs.
Give us delayed local, let us drop sov and upgrades so we can bring back super cap subsidies. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 21:48:00 -
[58] - Quote
Crimeo Khamsi wrote: Who exactly are these hypothetical people jumping over? If nobody but the super rich go to nullsec, then there wouldn't be anybody to avoid by using jump drives, and thus there wouldn't be any need to use jump drives... Your argument is self-contradicting. The only reason for people to act that way would be if low and null sec were already heavily populated by the "hoi paloi" and thus, by definition, not restricted to the rich...
Oh, there will always be new people who will hear the siren song of how awesome it is to sneak around nullsec, and this will no doubt produce an endless stream of stealth bombers lurking into our space looking for something to ambush. It will be covops cloaked ships unknowingly passing each other by, and the sov holders really aren't going to care because these bums aren't any sort of real threat.
And we will continue to jump around nullsec because it is just plain faster than going through the gates, and we can't take our cap ships through gates any way. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 22:22:00 -
[59] - Quote
Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.26 22:40:00 -
[60] - Quote
Nikk Narrel wrote: You make a good point.
Why should mining occur in null sec at all?
It shouldn't. There shouldn't be any ratting, production or trade either. The only thing people should be doing in nullsec is crashing cap and battleship fleets into each other. Poor people who want to earn isk for doing stuff should just go somewhere else. Or they could fit a stealth bomber and lurk around the emptiness of nullsec and feel like some sort of ~elite~ hunter for an hour or 2 before getting bored and realizing they are too poor to have fun in nullsec. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 10:05:00 -
[61] - Quote
Crimeo Khamsi wrote:Shepard Wong Ogeko wrote:Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec? ...Because of simple economics! I don't see why this is so hard to understand. .
Simple economics isn't often so simple.
As some one who hangs out in nullsec, I'm all for CCP buffing it. But it has to be thought out, because we've already seen attempts to just drop in rare or unique minerals and it not playing out the way it was advertised. It also doesn't add a whole lot to player experience in nullsec. Being a primary commodity producer ain't all the interesting. We have moons, rare ores and better planets, but most people out here rat because straight isk is more useful and you get actual highend and rare finished goods from the wrecks, rather than highend dirt that has to be moved by freighters to Jita.
I'm going to remain skeptical that delayed local can just be balanced out by throwing more monopolies at nullsec. But I'm sure it will be a blast when nullsec has all the ice belts and no-local. Look what happened when they let a small group in nullsec get most the technetium, or super-duper ore in the form of drone alloys. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 22:44:00 -
[62] - Quote
Nikk Narrel wrote: I am impressed at how hard you expect this to be.
I'm even more impressed by how oblivious people are to how over powered covops cloak fitted ships would be after this sort of change.
Yah, it won't be that hard, when any covops gang could just set destination to your space and camp you with impunity. Give us all the ice while you are at it. Looking at the map, it means our coalition will have a monopoly on Caldari ice. I hope all those Rhea pilots will love paying through the nose the same way T2 producers paid for our technetium.
...until CCP nerfed technetium it without rebalancing anything. But they'll get it right this time, for sure.
But go for it. I'm largely immune to this sort of thing, and I can move all my industry to low/highsec and still be space rich enough to join sov grinding fleets. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 23:32:00 -
[63] - Quote
Nikk Narrel wrote: Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec.
You know what happens when you _assume_, right?
How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare.
Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.27 23:59:00 -
[64] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec. You know what happens when you _assume_, right? How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare. Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing. That is a good point, (about warning not to assume things). That being said, I am sure it could be made to happen and also be balanced. Much as I like to keep things simple, local just makes it too simple. I have a hard time believing the devs are ignoring this, especially with the release of blops not so long ago. Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain.
Having seen so many threads about people crying over cloaked ships sitting in their system, I would hardly call them impotent. I've also seen plenty of gankers in my own neck of the woods use covops cloaked ships to go where ever they please and strike when ever they please.
I can guess why devs are ignoring it. They ignore it because over powering covops and blops isn't worth the inevitable consequences of over hunting in nullsec. But give us a monopoly on ice and highend minerals to make up for the tech monopoly that got nerfed, and we'll just keep farming FW and L4s and watch the tears roll in from highsec industrialists getting the squeeze and wannabe gankers who still can't find any easy ganks. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:18:00 -
[65] - Quote
Buzzy Warstl wrote:epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec. You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of. In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.
It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations.
Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire.
If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:37:00 -
[66] - Quote
Nikk Narrel wrote: As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense.
It does make sense in a game that has month long skill training.
One of the things I like about this game is that it caters more to adults, or at least people who are patient and have long term goals. If I wanted instant gratification, I would go play Call of Duty. I'm happy with Eve the way it is, as a place where I can make long term and high reward plans and see them through. Be that hunting down cap ships nullsec or making big speculations in Jita.
And it doesn't make sense that the whole point of nullsec is a place to get a kill in under 2 hours when ever you please. If you made the choice to pursue that goal, then you have to live with the realities of that. How far do we extend this short time frame of getting what you want? Can I train a carrier in 2 hours? After all, I have a job and a family, why should I have to wait 3 months? How about taking sov? I got real world stuff to do, why can't we just take over all of nullsec in 2 hours?
Example number 34,623 of some one who just wants local gone because they don't want to spend any real time hunting their prey. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:49:00 -
[67] - Quote
Buzzy Warstl wrote:Shepard Wong Ogeko wrote:Buzzy Warstl wrote:epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec. You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of. In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec. It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations. Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire. If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do. Oh, right, you get the tax revenues of all those planet dwellers out there in nullsec, and you've got these great laboratories where you can develop your own ship designs from scratch! Heck, you can't even plant more than a single station in any given system with all your power out there in nullsec, even the Ammatar can manage that one!
Congratulations! You've pointed out several of the reasons why you aren't going to find many targets in nullsec. CCP gimped the stations and the industry. So all you find is a few people ratting, while all the players doing research, trade and industry are hanging out in highsec.
But go ahead and keep blaming local. Get rid of it. I'm wealthy enough now to hedge against the fallout of it. And I'll laugh at the all the crying when these same people keep complaining that nullsec still doesn't provide easy kills in under 2 hours. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 21:29:00 -
[68] - Quote
Nikk Narrel wrote: I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar.
The cloaked pilot is the one that has initiative on his side though.
I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 21:53:00 -
[69] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar.
The cloaked pilot is the one that has initiative on his side though. I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack. An actual single bomber can only be a threat up to a point. Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort. If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much. Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing.
And you still think a cloaked ship is impotent?
The cloaker doesn't have to actually engage people to get results. They can hinder by just making the defends waste time with bait ships, or run escorts to lower the probability of getting ganked. Just by being present in system, they can throttle player income or double or triple the cost of doing business when paranoia drives them to bring friends along for help/ |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 23:01:00 -
[70] - Quote
Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.28 23:15:00 -
[71] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these. By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond. Is the reward worth it? That's ultimately the question.
If you mean the opportunity cost, it might be next to nothing. I make a lot of my isk trading and doing industry stuff with alts. If I put my main in a bomber, park it in an enemy systems, maybe kill a couple soft targets so they think I'm serious, it costs me nothing and cost them a lot in lost revenue. I'll still keep building and trading in the background. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.28 23:34:00 -
[72] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these. By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond. Is the reward worth it? That's ultimately the question. If you mean the opportunity cost, it might be next to nothing. I make a lot of my isk trading and doing industry stuff with alts. If I put my main in a bomber, park it in an enemy systems, maybe kill a couple soft targets so they think I'm serious, it costs me nothing and cost them a lot in lost revenue. I'll still keep building and trading in the background. Fair enough, and perfectly valid tactically. But you know they could fight back as a team, if they put their hearts and minds into it, rather than thinking like a bunch of individuals. Accepting this approach, you are using harassment tactics instead of gathering intel. You might catch a few being foolish that way, but strike quality intel is altogether different.
Ha, they can't gang up and do anything about me being cloaked. They could fleet up to do stuff, but that just increases their opportunity costs.
And I can gather plenty of intel, especially with a covops cloak. I can go check out all their towers, buzz around the belts and anoms to see what they are up to. If I take Prowler, I could scan their moons to see what they are mining. I could park by their station or the most traveled gates and see who comes and goes. Since I can use probes while cloaked, I could litter the system with combat probes and keep tabs on where and when players are moving.
I can harass while gathering intel. Matter of fact, they go hand in hand. I can watch ships enter and leave the system, and swoop down to pop industrials from time to time once I've learned enough about their comings and goings. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 06:37:00 -
[73] - Quote
Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local.
Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 20:40:00 -
[74] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local. Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't. yes u CAN sit there for days I can't I get at most 2 hours a day with net access. So tell me how do I afk in a system for DAYS when I can only long in every few days?
Well, I guess you don't go do long term AFK cloaking.
Sounds like you need to either find something you can do and feel rewarded for in 2 hour bites, or you get in a corp and work with people who can cover your not-logged-in blind spots.
But changing up the mechanics in some part of the game just to make it easier for you to get kills in a short amount of time, while not considering balancing out the other guys' risk/reward or how it effects there game play is very selfish.
You would probably complain too if we started suggesting that casual players are ruining the game, and all activities should require 4 or more hours at the keyboard. That gates provide too much free and instant travel between systems and should have a 10-15 minute travel time, for my immersion, or to limit free power projection. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 20:52:00 -
[75] - Quote
Buzzy Warstl wrote:Zim, he's got a point about local making actual recon impossible.
You can't hide anywhere there is local without resorting to metagame mechanics (spying, to be precise).
You might be just fine with this state of affairs, but wanting it to be changed is just as valid a position.
And what is wrong with the meta game aspect? Game mechanics and CCP totally allow for spies to infiltrate and engage in espionage and sabotage. It is a valid profession and we have many members that do it for both fun and profit. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 21:33:00 -
[76] - Quote
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. I hear there's this thing called "wormholes". I think you can mine there, too. If the differences were limited to the absence or presence of local, that would be helpful. I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar. Why do you hate the idea of requiring effort to know your environment? Does it sound too hard?
Do you really want to play in the wilderness of Eve? No local should also mean no gates, no outposts, no market, and no ship spinning.
Eve already has a place with delayed local and several other mechanics to mitigate hot drops and blobs.
You might want to seriously consider wormholes, especially now that we have reset your alliance. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 21:35:00 -
[77] - Quote
Nicolo da'Vicenza wrote:hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off
The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.11.30 09:55:00 -
[78] - Quote
Signal11th wrote:Shepard Wong Ogeko wrote:Nicolo da'Vicenza wrote:hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments. Then why do you keep posting then?
I like to think of it as a public service. My way of giving back to Eve. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
179
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Posted - 2012.11.30 20:00:00 -
[79] - Quote
If you think risk and reward should be balanced, then you should be listening to me and Lord Zim when we keep pointing out that the current risk/reward balance currently favors living anywhere but nullsec. That is why you only find the most paranoid of ratters, a few equally paranoid miners, and pretty much nothing else outside of big fleets.
Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else. |
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